DrumJam v1.2 Released

Release announcements and other news
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jesse
Posts: 132
Joined: Mon Aug 27, 2012 3:10 pm
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DrumJam v1.2 Released

Post by jesse »

DrumJam v1.2 is now live! Here are the update notes:
  • Additional loops and instruments available for In-App Purchase.
    • Electro Pack - Includes various electro kick, snare, hihat, and Wavedrum loops, plus six custom electronic and electro-acoustic kit instruments.
    • North Indian Pack - Dholak loops and pad instrument, Khartal loops and pad instrument, Tabla Tarang pad instrument, and Phakawaj loops.
    • Taiko Pack - Taiko loops: Chappa, Kane, Shime, and Okedo. Taiko Hira/Shime combo instrument.
    • Tamborines and Textures Pack - Dark and bright tambourines instruments, metallic and seeds texture instruments.
    • Tuned Percussion Pack - Various tuned percussion instruments: Garrahand, Mbira, Giant Mbira, metal and wooden Balafon, and Butone.
    • Cymbals Pack - Five various ride cymbal loop sets, along with a combination cymbal pad instrument.
  • BEDLAM chaotic pad instrument effects: randomized pitch, pan, glitch, and reverse as you play the pads.
  • Inter-App-Audio support (IAA).
  • Added control for the loop beat count, to alter the effective time signature (2 through 8 beats per loop).
  • Added Drop Chance control that causes the auto-repeat to randomly drop hits when dragging on the pads.
  • Additional user preset export options
  • Master limiter effect added
  • Loop pitch is now adjustable (all loops together)
  • MIDI clock sync improvements
  • Streamlined settings
  • AudioCopy v2 support
  • iOS7 optimizations
We'll be adding more downloadable content periodically, some of which will be free!

Video demos of the new features and sounds should show up soon. Special thanks to @boone51 and @obiwahnkentobi for testing some of this stuff out for us and giving valuable feedback!

hallygally
Posts: 12
Joined: Sat Sep 01, 2012 12:00 pm
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Re: DrumJam v1.2 Released

Post by hallygally »

Jesse,
thanks for the update, it´s great and makes the best even better. Nothing more to say than just "Well done, perfect. Wow." :D

martygras
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Joined: Wed Jan 29, 2014 8:10 pm
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Re: DrumJam v1.2 Released

Post by martygras »

Alternate time signatures was the only thing holding me back. Now I'm free to try some 7/4 and 9/4 rhythms.
All the other additions are icing on the cake.

Thank you so much for this update.

jesse
Posts: 132
Joined: Mon Aug 27, 2012 3:10 pm
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Re: DrumJam v1.2 Released

Post by jesse »

martygras wrote:Alternate time signatures was the only thing holding me back. Now I'm free to try some 7/4 and 9/4 rhythms.
All the other additions are icing on the cake.
Well, 9/4 will be difficult.... our compromise solution doesn't work for everything... you can set the number of beats of the loops to use (from 2-8) from the existing loop content. So you can get decent approximations for some rhythms, but it isn't a universal solution. Doing dedicated loops for every instrument and every variation and every time signature would have been far too resource intensive, so we settled on this compromise for now.

Jimi
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Joined: Tue Jan 16, 2018 4:39 am
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Re: DrumJam v1.2 Released

Post by Jimi »

Drumjam is still alive?

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